Dnd ethereal weapon

Published в How to download bitcoin | Октябрь 2, 2012

dnd ethereal weapon

Force damage simply affects 'ethereal' type (read: incorporeal) creatures better than most other damage types. Things like Banshees and Ghosts. This magic weapon can phase in and out of the ethereal plane, allowing it to pass through armor and attempts to parry it. You have a bonus to attack and damage. The physical attributes for the semi-materialized Ethereal Dragon appear in parantheses in the statistics given above. If its breath weapon or cyclone summoning. FIXED ODDS FINANCIAL BETTING COMPANIES IN GIBRALTAR

You can expand one Ether Die to wrap Ethereal energy around your fist. Make a melee spell attack. Aura of Tonal Force Beginning at 14th level, you may use your action to create a mystical aura. For the next minute, any hostile creature that starts its turn within 10 feet of you takes force damage equal to your Wisdom Modifier Minimum of 1. Once you use this feature, you cannot use it again before completing a long rest. Magic Facsimile When you choose this Order at 3rd level, you have managed to use the Ethereal energies to cast a form of magic.

You learn two cantrips of your choice from any classes spell list they do not have to be from the same spell list. In addition, choose one 1st-level spell from any classes spell list. You can expend a Ether die to cast the spell at its lowest level.

Due to the fact that this is not true magic, only a magic facsimile, these spells cannot be dispelled with Counterspell or Dispel Magic. Ether Jump Beginning at 6th level, you can cast Blink once without using a spell slot. You cannot use this spell again until after you have finished a long rest. Ether Mastery Matrix Starting at 10th level, You can gain one of these Ether manipulations in addition to the other one you gain this level: Ether Banish You can use an action to expand a Ether die to banish a creature within 10 feet of you.

The target must make a Wisdom Saving Throw or take force damage equal to your Ether die roll and be trapped in the Ethereal Realm until the end of its next turn. Ether Healing. Ethereal Stasis. You can use a bonus action to expend one Ether Die to wrap Ethereal energy around a dying creature within 40 feet of you, who is then stabilized a amount of rounds equal to half your Ether Die roll, rounded up. When they are in stasis, they have resistance to all damage. Aura of Prowess Beginning at 14th level, you may use your action to create a mystical aura extending 10 feet from you.

For the next minute, Whenever a creature in the aura takes damage, you regain 1 Ether Dice. In addition, any creatures behind you that are using you as half or three-quarters cover can instead treat you as full cover. Breaking out of your Active Defense requires a bonus action. In addition, if you have your Active Defense up, you may use your reaction to make an opportunity attack whenever a creature enters your weapons reach.

Ethereal Defense Beginning at 6th level, you can use an action to mark a creature within 10 feet of you as your ward. For the next hour, attack rolls against your ward have disadvantage as long as your ward is within 10 feet of you. Ether Defense Matrix Starting at 10th level, You can gain one of these Ether manipulations in addition to the other one you gain this level: Ether Shield Wall.

As an action, you can expand a Ether die to create misty copies of yourself to your left and right. For 1 minute or until you dismiss this as a bonus action on your turn, your movement speed is reduced to 0, and you gain AC equal to half the roll of your Ether Die, rounded up. If you have your Ethereal Phalanx ability active, you instead gain AC equal to the total amount of your Ether Die roll. The mystical copies have a AC of 20, 10 hit points, and extend the range of your Active Defense to 5 feet on your right and left.

These copies cannot move, and can only make opportunity attacks. Their attack is the same as your current weapon, but deals force damage instead of the normal attack damage. Ether Bind. You can use an action and expend one Ether Die to connect yourself to an ally within 40 feet of you. Until the end of your next turn, whenever that ally takes damage, you can roll your Ether Die and transfer damage equal to the roll from your ally to yourself. Ether Duel. You can use a bonus action to expend one Ether Die and release a psychic sliver at an enemy within 50 feet of you.

Make a ranged attack roll. On a hit, The target takes psychic damage equal to the roll of your Ether Die and has disadvantage on all attacks against creatures other then you until for the next minute. Anyone immune to psychic damage or the charmed condition is immune to this effect. Aura of Defence Beginning at 14th level, you can use an action to wrap your allies in ethereal mist. You cannot use this feature again until after you finish a long rest. Discover The Secret Ways Well, hello there young adventure!

Allow me to introduce myself. In this modest treatise you will find many of my creations, open know to all mortals! You may discover the lost works of Etherium, or perhaps uncover the lost nomadic Ianos! Horrifying Visage: Each non-undead creature within 60 ft.

If the save fails by 5 or more, the target also ages 1d4 x 10 years. A Frightened target can repeat the saving throw at the end of each of its turns, Ending the Frightened condition on itself on a success. If a target's saving throw is successful or the Effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours.

The aging Effect can be reversed with a Greater Restoration spell, but only within 24 hours of it occurring. Possession Recharge 6 : One Humanoid that the ghost can see within 5 ft. The ghost now controls the body but doesn't deprive the target of awareness.

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Dnd ethereal weapon Otherwise, the crystal conjures a Large aether elemental as if using summon monster V. Like Ghost Touch weapons it seems to indicate the ability to reliably hit incorporeal things. Affected creatures must make a successful saving throw vs. Forgotten Realms Helps is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon. Phase Spider Dnd ethereal weapon Valcav cracks the whip over your head. Valcav Shopkeeper Continue reading CR 14 This finely dressed man appears human with only the small horns protruding from his forehead to suggest otherwise.
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dnd ethereal weapon

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